Ruin their trajectory and bump them in to lasers or explosives. The objective is simple: make it further than everyone else by any means necessary. There’s also a local competitive mode for up to 4 players, which has its own unique levels with plenty of opportunity to troll your friends. Communication becomes your greatest ally and your most crippling weakness as you’ll be laughing and cursing your way to the next level and the one after that. Rather than relying on yourself, you now need to rely on 3 other people to split up and tackle different objectives. The game largely remains the same, and while you might be thinking to yourself there’s safety in numbers, you’re wrong. “If there’s one word to sum up Badland, it’s “chaos”.”Īnd if that wasn’t chaotic enough, Badland allows you to play all 100 levels locally with up to 4 people. There were countless moments when I’d go from flying solo to having an entire screen full of clones trying desperately not to get left behind, and I’d scream at my TV “ I’M SORRY!” as 90% of them ended up dying in the most horrific of ways. Don’t worry though, there’s plenty of them to go around. They’ll get chopped up in saws, crushed by rocks, and disintegrated by laser beams as you split them up in order to collect power-ups or press a switch. Clones are awesome and adorable and you’re going to try and save as many as possible, but that’s not always going to happen. The additional clones you pick up are all under your command, although they’re all controlled as a giant cluster rather than independently. I loved how all of the levels felt alive, morphing from natural to bio-mechanical as the days went on.Īnother prominent feature in Badland are the clones. Not only do you still contend with nature at this point, but you’ll need to avoid being shredded to pieces by massive circular saws or being impaled by pointy spears. You could start off simply maneuvering around natural terrain, like rocky spires or falling boulders, but once the machines make their presence known, the wildlife seems to disappear as the game takes on a much more sinister persona. However, once night falls, Badland becomes populated with menacing machinery that integrates its way in to the level design. The foreground itself is draped in silhouettes, like Limbo, and during our live streams, the overall art style drew a lot of comparison to Ori and the Blind Forest, which is a huge compliment. As you make your way through the forest, you’ll immediately notice the beautifully illustrated serene backdrops that are home to lush greens and silhouettes of living creatures. It’s extremely easy to pick up and play, but the design is deceptively simple. The game moves along on its own from left to right, and that hasn’t changed at all, but the entire control scheme has been reworked on Xbox, allowing for full directional control using the left analog stick, and using either A or the right trigger to fly around. If you’re unfamiliar with the original mobile version, your only means of controlling Clony was by tapping your touch screen to fly upwards, while letting gravity take its course to lower yourself. “It’s extremely easy to pick up and play, but the design is deceptively simple.” New to the Game of the Year edition, the entire campaign can be played locally with up to 4-players on the same screen. It’s a 2D physics-based puzzle platformer where you guide a fuzzy clone from one end of a forest to the other, avoiding hazards and saving fellow clones along the way. But what if the game in question is far more than that?īadland was a 2013 Game of the Year award winning mobile title by Finnish developer Frogmind, that recently found a home on Xbox One at the end of May. This is especially true when mobiles games make their way to PC or home consoles, as you’ll often find dismissive comments at the first mention of the term “mobile port”. Mobile gaming has a certain stigma that prevents it from being taken seriously by so called “real gamers”.
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